This was our Final Project (7 week preproduction and 12 week production cycle) within the VFS Game Design Program. I was responsible for the Project Management, Interface Design, and 3D Assets. To download the game, please visit the VFS Game Page.
The game design team members of Curvature were:
Curvature is a third person action platform built using the Unreal Engine 3. You play as Bella, a teen-aged girl capable of encapsulating herself in a spherical energy field. This field can either become extremely heavy or very light. Using these energy fields to build speed and momentum, she must roll and soar her way through a world of curves to reactivate a failing power-station, saving the people of High-grid.
Curvature 30 Second Trailer from TeamLetter6 on Vimeo.
This was the Project Plan for our Group Project - Curvature.
A white paper of sorts on how Curvature used iterative design in Preproduction and Production.
This was our Detailed Design Document for our Group Project - Curvature.